With standard Proton settings DirectX-games fail to start.
The most articulate error message is the one from Pinball FX3 being "Cannot create DirectX 11 device".
This problem doesn't appear when using PROTON_USE_WINED3D11=1 %command% as "launch options" (env vars) in Steam. However wined3d doesn't provide a good performance. So I'd like to known what's missing from the Vulkan layer.
Older Debians had a dxvk package, but it's not available for Debian 12. Was it renamed?
nvidia-tesla-470-vulkan-icd and libnvidia-egl-gbm1 are installed
My GPU is GK208M (GeForce GT 730M, rev a1) and the driver is Tesla 470.
The most articulate error message is the one from Pinball FX3 being "Cannot create DirectX 11 device".
This problem doesn't appear when using PROTON_USE_WINED3D11=1 %command% as "launch options" (env vars) in Steam. However wined3d doesn't provide a good performance. So I'd like to known what's missing from the Vulkan layer.
Older Debians had a dxvk package, but it's not available for Debian 12. Was it renamed?
nvidia-tesla-470-vulkan-icd and libnvidia-egl-gbm1 are installed
My GPU is GK208M (GeForce GT 730M, rev a1) and the driver is Tesla 470.
Statistics: Posted by eugrus — 2024-01-18 20:06 — Replies 4 — Views 90